Entity

Physical object in the game world

Reference

Functions

Entity:CanBeCarried()

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Returns if a entity can be carried

Returns

Entity:EmitBudgetSound(sound[, range=660[, volume=1[, pitch=100]]])

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Emits a that is only networked to nearby players

Parameters

Entity:EmitQueuedSounds(sounds[, delay=0[, spacing=0.1[, volume=1[, pitch=100]]]])

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Emits queued sounds on an entity one by one

Parameters

Returns

Entity:IsButton()

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Returns if entity is a button

Returns

Entity:IsChair()

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Returns if a entity is a chair

Returns

Entity:IsDoor()

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Returns if the entity is a door

Returns

Entity:IsDoorLocked()

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Returns if a door is locked

Returns

Entity:IsPropDoor()

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Helper function that can detect if the door is a players prop door

Returns