Business

Controls the business system which allows players to purchase items

Reference

Functions

impulse.Business.Define(name, buyableData)

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Renders a blur effect on a panel. Call this inside PANEL:Paint

Parameters

See Also

impulse.SpawnBuyable(pos, ang, buyable, owner)

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Spawns a buyable as an entity

Parameters

meta:CanBuy(name)

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Returns if a player can buy a buyable

Parameters

Tables

BuyableData

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A collection of data that defines how a buyable will behave

Fields