Anim

Functions to control a player's animations, based heavily on nutscript's Anim system

Reference

Functions

impulse.Anim.GetModelClass(model)

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Gets the animation class of a specific model

Parameters

Returns

impulse.Anim.SetModelClass(model, class)

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Sets the animation class of a specific model

Parameters

See Also

meta:ForceSequence(sequence[, callback[, time[, noFreeze=false]]])

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Plays an animation sequence on a player

Parameters

Tables

DefaultAnimClasses

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A collection of default animation classes

Fields